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Don't Knock Twice video game concept art

Dont Knock Twice is a VR horror game for the HTC Vive and Oculus Rift based on the horror film of the same name. I worked as the Senior Lead Artist on the project and here is a stack of the art I created for it.

Publicity image for Don't Knock Twice game.

Publicity image for Don't Knock Twice game.

turn arounds for the model of the Witch

turn arounds for the model of the Witch

Action scene, showing how the home made flame thrower could work.

Action scene, showing how the home made flame thrower could work.

Design for game character based on Katee Sackhoff who played the role in the film.

Design for game character based on Katee Sackhoff who played the role in the film.

The player character was later changed from Katee Sackhoff to be an original design.

The player character was later changed from Katee Sackhoff to be an original design.

The daughter your character would be on a mission to save.

The daughter your character would be on a mission to save.

CHICKEN LEG HOUSE! The Witch was inspired by the Baba Yaga and there for we wanted to show her unique dwelling.

CHICKEN LEG HOUSE! The Witch was inspired by the Baba Yaga and there for we wanted to show her unique dwelling.

Cover for an art magazine that would expand on the players background.

Cover for an art magazine that would expand on the players background.

concept for axes that could be taken from the wall and used.

concept for axes that could be taken from the wall and used.

Concept for a scene in which the player sees their daughter kindnapped by the monster

Concept for a scene in which the player sees their daughter kindnapped by the monster

Haunting painting to appear in the lounge.

Haunting painting to appear in the lounge.

Concept for how the player would be stalked through a darkened house by a nightmarish Witch.

Concept for how the player would be stalked through a darkened house by a nightmarish Witch.

Basement concept, where the player would attempt to return power to the house.

Basement concept, where the player would attempt to return power to the house.

Fuse box that the player would interact with.

Fuse box that the player would interact with.

Swimming pool design.

Swimming pool design.

Library featuring a creepy statue.

Library featuring a creepy statue.

Concept for daughters mobile phone that would be used as a menu system.

Concept for daughters mobile phone that would be used as a menu system.

The phone would pause the game and features like the camera roll would act as an inventory.

The phone would pause the game and features like the camera roll would act as an inventory.

The dear statue comes to life in a nightmarish rain of blood

The dear statue comes to life in a nightmarish rain of blood

The players art studio that maybe have been the scene of a terrible murder.

The players art studio that maybe have been the scene of a terrible murder.

The Witches cave where she takes the players daughter.

The Witches cave where she takes the players daughter.

Alternate version of the witch based more on the legend of the Baba Yaga

Alternate version of the witch based more on the legend of the Baba Yaga

Concept for a moonlit guarden featuring the stag statue.

Concept for a moonlit guarden featuring the stag statue.

Concept for the non VR menu.

Concept for the non VR menu.